It was very difficult to understand why Nintendo decided to fund a sequel to cult favorite Bayonetta. The concept was discussed by developer Platinum Games with several other publishers, but all of them were skeptical as despite rave reviews, the original's performance was average and chances were very low for a second one to become a major hit.
However, this did not deprive Nintendo from venturing into a sequel to cult favorite Bayonetta, resulting into another gloriously entertaining action classic.
Bayonetta 2 is easily accessible to novice players, which is one of its key improvements. There were no complexities with the basic controls previously and now the game has also involved tactical skills. Now, the primary concern would be to analyze your attackers, not to remember every button press for a combo.
There are no radical changes in the basic combat from that of original. However, the range of collectible weapons is not similar and the nature of the combat can be changed dramatically by each one of them. The combat is now more accessible and is viewed through a greatly improved camera. The dizzy unreliability of the camera was the only mechanical flaw in the first game, but now the new one works flawlessly.
However, what could be disappointing is that the backdrops and level concepts are almost similar to the first game. There is more drama in the opening section with the jet fighters and the sojourn into hell is fairly short as well.
The muddled storytelling was one of the major faults with the original game and it has become much better in the sequel. Bayonetta's is still great, but other characters are not exciting, especially Joe Pesci stand-in Enzo and the terrible faux Cockney dialogue of new ally Loki.
It is very surprising that there was no real use of the GamePad beyond a wholly unnecessary, but entirely optional, touch-screen control system. An option for Off-TV play is also provided by the game.
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